![]() pcc files, it might not be possible to add NPC apparel at all. pcc file that contains the NPC articles do not have the flags necessary for ME2 to understand that you want to wear what the NPCs wear. In regards to adding NPC armor and clothing, it seems that the. Simply run ME2IniFixer in the same directory as your Coalesced.ini and it will patch it so any changes you made with Notepad++ will not crash the game upon load.Īdding NPC armor/clothing to apparel - Not working If you don't do this, your game will not load. Then change the MaxPlayerExperience= value to a desired value as well. Go to line 4239 and change the MaxPlayerLevel= value to a desired value. Replace the XXXX with a weapon type, such as AutoPistols or HeavyPistols To add a loadout, simply add ,LoadoutWeapons_XXXX in between the brackets. Every following line that has a WeaponClasses=( line can be changed. Here we will change the weapon loadouts of different classes. If you have an outfit that's being overridden in game, then make sure you change the Id=# since this may be the culprit. I don't understand why there's a space since there's none when I try to edit the post :3eyes: ) ( Note: There is no space between l and t in ,GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt"). ![]() Also be sure to add ,GameEffects=("SFXGame.SFXGameEffect_Gear_PowerBelt") after the MAT_xx") line, prior ,PlotFlag=-1 If you wish to change this to an Armor type you can wear on missions, change CasualAppearances= to FullBodyAppearances=. If we wish to keep this as a casual outfit, make sure the beginning of the code starts with CasualAppearances= So, all we need to do is replace the line "BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL" with "BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MDL" and then change the FemaleMaterialOverride= from "BIOG_HMF_ARM_CTH_R.CTHh.HMF_ARM_CTHh_MAT_3a" to "BIOG_HMF_ARM_MED_R.MEDc.HMF_ARM_MEDc_MAT_1a". ( Note: The colors you see in the model viewer may not necessarily be the colors presented in game. The flag is the line of code just prior to the _MDL or _MAT, so in this case, it's CTHe. pcc filename we saw that super awesome outfit in using the model viewer. If you want to add an outfit for femShep, delete every bit of code before ,Female and ending at the ( just before "Male=".įrom here, you'll see a line of code that says something like "BIOG_HMF_ARM_CTH_R.CTHe.HMF_ARM_CTHe_MDL" If you want to add an outfit for maleShep, delete every bit of code starting with ,Female and ending at the next ). Once you find the outfit you like, go to line 4082 and press Ctrl+D to duplicate the line. ( Note: It's possible to give femShep some maleShep apparel and vice versa, which could lead to some potential humorous situations. Since my character is a femShep, I'll be using the HMF_ ( Human Female ) files as an example. pcc files we're most interested in for now are as follows ![]() Use page up and page down to cycle through each individual objects. pcc files to the model viewer to view the content. For this, we're going to need Unreal Model Viewer to view the articles we want to add or change. ![]() ( Don't let the size of this section intimidate you. Make sure the X= and Y= values remain the same. From here, we can simply change the default values such as Damage= and RateOfFire= freely. Next, we need to decide what we want to do. Please backup your Coalesced.ini file before doing any editing as this is a critical file to allowing your game to load properly.įirst, what we will need are three simple tools.įirst, what we're going to need to do is open Coalesced.ini in your MassEffect2\BioGame\Config\PC\Cooked folder with Notepad++
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